Save The Date
No applications for this program will be accepted after all vacancies have been filled. Unsuccessful applicants will have their monies refunded in full. Cancellation prior to two weeks before the program date (cut-off date) will incur a 15% service charge per applicant. This program will be payable in full for cancellations made on or after the cut-off date or for failure to attend the program. All cancellations must be in writing and emailed to us. In the event of insufficient applications this program will not proceed and registration monies be fully refunded. In the event of this program being cancelled due to unforeseen circumstances registration monies only will be refunded as Critical Agendas will not accept liability for the payment of any other associated costs. Critical Agendas reserves the right to vary the advertised programs prior to commencement.
A Teaching Expansion Pack (Connecting students to learning, using engaging technology)
Most young people love playing games! The computer game industry’s total revenue is now more than twice the combined revenue of the music and film industries! Game developers know how to effectively capture and hold the attention of players and keep them coming back for more.
This workshop is not about playing games in class but an exploration of what teachers can learn from computer games that we can put into practice in our classrooms to engage our students in their learning.
Each strategy we investigate will be supported with recommendations for easy-to-use apps, websites and techniques that make implementation easy and fun. From tips for making your PowerPoint presentations more engaging to approaches to giving feedback that they actually read and respond to, we will look at a range of new tools and software features you can start using right away with students.